Since the camera data approach isn't quite possible yet with current SDKs, after much deliberation we decided to pivot to a marker-based environment approach. The user would be able to pick a location to jump to and see a historical reconstruction of the entire environment, since we aren't able to overlay models accurately with camera data just yet. This will take more modeling work, but we're excited to take on this challenge.
To write the functionality to switch camera location, we make a dropdown on a canvas element. To that dropdown, we attach camera controller script.
Code for Camera controller goes here
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8/2/2022 04:37:14 am
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