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Unity UI with AR

8/11/2020

1 Comment

 
Since the camera data approach isn't quite possible yet with current SDKs, after much deliberation we decided to pivot to a marker-based environment approach. The user would be able to pick a location to jump to and see a historical reconstruction of the entire environment, since we aren't able to overlay models accurately with camera data just yet. This will take more modeling work, but we're excited to take on this challenge.
Picture
To write the functionality to switch camera location, we make a dropdown on a canvas element. To that dropdown, we attach camera controller script.
Picture
Code for Camera controller goes here
1 Comment
tiktok hızlı izlenme satın al link
8/2/2022 04:37:14 am

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  • Home
  • About
  • International
    • International 2021-22
    • International 2020-21
    • International 2019-20
    • International 2018-19
  • Local
  • Contact us
  • Blogs
    • Biochar Project 2022
    • Zorzal Cacao 2022
    • Boomitra Project 2022
    • Archive Blogs >
      • Zorzal Cacao 2021
      • IBEKA
      • TCHO/CRIG 2021
      • Kokoa Kamili
      • Structures Team Blog
      • Robotics Team Blog
      • TCHO Team Blog
      • Zorzal Team Blog
      • AR/VR Design Blog